Friday, December 01, 2006

Big Kahuna Reef 2: Chain Reaction

I've been a big fan of Big Kahuna Reef since I first played it a few years ago. I recently found out that there is a Big Kahuna Reef 2! I downloaded the trial, started playing it and I was instantly hooked. You can now make powerups when you clear blocks and these powerups make it a lot more fun to clear the board. Powerups I've seen so far are single sticks of dynomite, bombs, groups of dynomite sticks, and nukes. I'm not sure if there are any others in there, but these are pretty fun to start with if there are more! There are over 750 levels in the standard game plus you can download more level addons from the website, making this one enjoyable game to while away the time!

Update: I meant to say this earlier, but the tiki now actually does something! In BKR1 when you filled the tiki bar it wouldn't really do anything, other than it counting as a bonus on the win screen. In BKR2, when the tiki bar fills it spews out a couple of sticks of dynomite to places that need it (where you have unbroken blocks). This also happens if you're keeping the tiki bar full as the combo goes up (it's full at 100, then it's "full" again at 200, and 300, etc.), so it comes in handy for when you're getting a bit stuck with locks and covered blocks. It's also great fun when you get the tiki bonus, use some of the dynomite to clear some paths, make a 6 combo, get a bunch of dynomite, use that, then you've filled the tiki bar again and you get more dynomite. You can probably guess that I like this game ;)

Update 2: I just finished the quest game (100 levels) which unlocks the tiki bonus pack (not sure how many levels; it was 50 in the first game). Here's the win screen for the quest mode (note this is just my first go at the game. will probably get sub 6 hours in a few games time).

Big Kahuna Reef 2: Chain Reaction - Win Screen

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